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(1) “Thin Copyright” Works

(2) Sole Source Works

(3) Audiovisual Works on Digital Versatile Discs (DVD)

(4) Video Games in Formats Playable on Dedicated Platforms

(5) Computer Programs and Other Digital Works for Purposes of Reverse Engineering

(6) Encryption Research Purposes

(7) "Fair Use" Works

(8) Material that Cannot be Archived or Preserved

(9) Works Embodied in Copies Which Have Been Lawfully Acquired by Users Who Subsequently Seek to Make Non- Infringing Uses Thereof 

(10) Exemption for Public Broadcasting Entities

 

© 2017 by Alyssa Vetrano for Professor Andrea Matwyshyn's Internet Law Class at Northeastern University School of Law

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